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Process :: Notes

A controlled workbench: continuity tests, evolution snapshots, and a small set of constraints. The goal is to prove method and craft without turning the studio into a tutorial.

Character Continuity

Same outfit held stable across three settings. Context shifts; identity does not.
Same outfit, three settings (9:16 three-up).
Setting 1 Character continuity setting 1
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Setting 2 Character continuity setting 2
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Setting 3 Character continuity setting 3
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Notes: changes are confined to setting and light. Wardrobe and facial proportions remain anchored to the lock.

Rex Lowry

Canonical presence lock. Continuity across context.
Motion lock (9:16) — de-emphasized. Click toggles audio.
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Continuity across three contexts (9:16 three-up).
Context 1 Rex context 1
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Context 2 Rex context 2
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Context 3 Rex context 3
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Notes: context can change, but the identity lock holds.
Keystone motion pass (9:16) — confirmation clip. Click toggles audio.
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SphinX Character Design

Version 1 portrait lock, canonical 9:16 reference, and continuity stills.
Version 1 (1:1) — portrait lock.
v1 SphinX v1 portrait (1:1)
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Canonical portrait (9:16) — de-emphasis.
SphinX canonical 9:16 portrait
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Portrait motion (16:9) — de-emphasis check. Click toggles audio.
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Continuity stills (2-up).
Still SphinX continuity still 1
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Still SphinX continuity still 2
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Notes: silhouette cues and wardrobe logic remain stable while presentation and context vary.

Leshy Character Design

Assets will be added next: v1 portrait (1:1), 9:16 portrait motion, 9:16 three-up context continuity, and a 16:9 voice short (animals).
Placeholder — Leshy items will drop into this same structure once assets are ready.
  • Accretion-based identity: changes read as environmental time (moss / lichen / debris), not costume swaps.
  • Voice introduced only after the visual lock holds.